Round Reset!
Changelog: here
Other Changes is that scythe uses death spells for armor not arcane now and DT8 (top of /myth) no longer has a random spell/weapon drop.
Round Reset!
Thanks to everyone who participated in the test round. A lot of issues were fixed and while there are some bugs still, nothing too major for the round.
Changelog for now (open it in a new tab else doesn't work) : here
I'll be resetting the game Sunday May 26th at 3pm EST. (BETA ROUND)
I'll be resetting the game AGAIN Friday May 31st at 12pm EST. (REAL ROUND)
Why? Well, I have a massive amount of changes for next round, most of them under the hood. I rewrote how the game interprets code, to open up the possibilities of what I can do. Full details are in the mega-long post here (CTRL click, else doesn't work)
Round Reset! Last one lasted for a little over 3 months. (Dec 2nd to March 8th)
Working on a game rewrite that'll go live next round (probably do a test reset for a week to iron out any issues then reset for real).
The game rewrite will basically allow raises the code limitations - item caps raised from 99 to 999 (allowing space for new classes / armor pieces / accessories), allows grade10-99 gems, etc.
At launch of the rewrite next round, nothing will change for players! Except bugs from things I missed updating :P and pk files will be fully updated finally although not sure how much that'd "fix" pvp.
Changelog for now (open it in a new tab else doesn't work) : here