New game mode: Hardcore Ironman!
I forgot to disable the selection, so just going to release the mode in BETA. This means the mode itself is fully playable, but additional features I had in store before I released it aren't finished, such as an eternal leaderboard system among other things. Details are found on the games mode page on character selection, the the jist is here:
* 1 life only
All BT 50% reduced with nothing increasing it at all.
Same restrictions as a regular ironman
Full list found here
Round Reset!
Don't have any changes for this round, as I haven't made the time to work on shimlar since the holidays. I am working a hardcore ironman mode though with some nice leaderboard changes too (subject to change).
Round Reset!
Changelog: here
Other Changes is that scythe uses death spells for armor not arcane now and DT8 (top of /myth) no longer has a random spell/weapon drop.
Round Reset!
Changelog: here
Round Reset!
Changelog: here
Other Changes is that scythe uses death spells for armor not arcane now and DT8 (top of /myth) no longer has a random spell/weapon drop.
Round Reset!
Thanks to everyone who participated in the test round. A lot of issues were fixed and while there are some bugs still, nothing too major for the round.
Changelog for now (open it in a new tab else doesn't work) : here
I'll be resetting the game Sunday May 26th at 3pm EST. (BETA ROUND)
I'll be resetting the game AGAIN Friday May 31st at 12pm EST. (REAL ROUND)
Why? Well, I have a massive amount of changes for next round, most of them under the hood. I rewrote how the game interprets code, to open up the possibilities of what I can do. Full details are in the mega-long post here (CTRL click, else doesn't work)
Round Reset! Last one lasted for a little over 3 months. (Dec 2nd to March 8th)
Working on a game rewrite that'll go live next round (probably do a test reset for a week to iron out any issues then reset for real).
The game rewrite will basically allow raises the code limitations - item caps raised from 99 to 999 (allowing space for new classes / armor pieces / accessories), allows grade10-99 gems, etc.
At launch of the rewrite next round, nothing will change for players! Except bugs from things I missed updating :P and pk files will be fully updated finally although not sure how much that'd "fix" pvp.
Changelog for now (open it in a new tab else doesn't work) : here