With help from players, changed all race names to make more sense, evolution wise. Can type /races in game for the current ones.
Shimlar has reset! Previous Round Length - 2 month, 22 days
Changelog:
Ironman:
Clan Power multiplier reduced from 7x to 5x
Jackpot Removed
BT Modifiers split up into each of the 7 categories, instead of all-in-one
BT Pricing readjusted. Cap is 500% now (max of 800% with 300% regular BT)
Moonfang can now be dropped by ANY class in the drt/det gem pool (1% chance)
Estate Sharing is removing due to upcoming estate changes (some are in, but nothing to do yet)
Recent Changes:
Added a new game mode: Ironman!
Full details are on the dropdown at character creation.
Self sufficient account - You do everything yourself with minimal help
Can purchase BT buffs at Royal University (same spot as inventory). Up to a max of 700%!
Max cap of 1000% with Bonus Time modifiers (PBT is disabled)
Recent Changes:
Added dropdown for mass mything to select max IC you want to myth.
Fixed bug with PBT giving too many buffs on initial trigger. Increased max to 300% once top player hits 3M
Modified all emotes (/like, etc) to be targeted. /like [name]. Old ones still work too.
Buffed Godly Air & Axe from IC 15 to 18. Buffed Godly Claws from 1.5 / 0.2 / 1.5 to 2.5 / 0.3 / 2.5
Fixed newer str gems for wolf on pebble machine. Text was not applied to them.
Added ability in settings to switch 'new fight' to left side.
Shields now give a 10% IC Debuff if you have godly earths equipped instead of 0. Fixed issue with 1x weapon / 1x shield not working at all.
Updated the CLASS TYPE ERROR to be more precise in what is incorrect.
Round has reset! Previous round lasted 3 months.
Changes:
Quest gold nerfed by 35%. XP buffed by 15%
Class Changes:
Sword: 1% -> 2.5% Weapon IC
Sword: Godly IC increased from 27 to 37
Axe: Godly IC increased from 12/13 to 15/15
Mace: Godly IC increased from 15 to 20
Air: Godly IC increased from 11/12 to 15/15
Cold: Godly IC increased from 27 to 32
Special Monster Changes:
Tier 1 (normal rate): Elder, Fool, King, Merchant, Saint, Undead, Assassin, Defender, Wizard, Harlot, Glutton, Maniac
Tier 2 (3x harder to find): Enigma, Illusionist, Veteran, Fanatic, Mimic, Trainer, Scoundrel, Warlock, Spectre
Tier 3 (6x harder to find): Hero, Villain, Wraith, Guardian, Overlord, Brute
Tier 4 (12x harder to find): Colossus, Executioner, Champion
Tier 5 (Special Tier): Master, Reaper
Executioner: +7 Weapon / -1 Armor to 10 Weapon / -2 Armor
Wraith: 1x stats to 2x stats
Maniac: 1x stats to 2x stats
Wizard: 1x stats to 2x stats
Fanatic: +1 all to +2 all (fun fact, was only +1 AC this whole time)
Champion: +1 Armor to +4 Armor
Tracker Academy Changes:
I-II: No special monster equality
III+: T2 special monster equality
VI+: T2-3 special monster equality
IX+: T3-4 special monster equality
Brute (profession): T2-3 Special Monster Equality
/specials command updated to reflect tier list. Also a splash of fresh paint on it.
Any future special monster additions will likely be T4 or T5 only.
Expanded purses to account for end game content past 250k. See /purse for details