.: Click here to see the older history :.


April 5th, 2025

Hardcore Ironman Changes:

Due to so many changes since the round reset, I decided to wipe the HCIM board clean for a fresh start.

The mode is still in beta, and will be reset like normal accounts between rounds until I deem it good enough to go hands off.

Added Eternal HCIM Leaderboard

With the caveat of transferring HCIM accounts between rounds (not implemented yet), this leaderboard stores all HCIM accounts, alive and dead, for all to see.

Your placement will never be removed, even when the game resets! It displays most of your account info as normal leaderboards do, with a few extras such as your DOB (when you made the account and when you died)!

Changed the custom message displaying from Lv100+ to Lv15+

Removed HCIM reverting to regular ironman on death. Now it is permadeath.

Increased quest timer by 1.4x. Malachite effectiveness is reduced by 50%. Minimum quest timer is 4h.

Quest day is disabled, except for the 20% xp buff.

Character reset - Upon death, you're sent to a zone where you select a new class and then you're thrown back into a starter zone to begin again.

Everything is wiped as if you just made a new character, without needing to go through the step process and you can keep your name.

Bonus Time set to 25% for Exp, Gold, and Masteries. 60% for the rest. This will continue to be tweaked possibly but no plans to have ways to increase them.

Removed the pop-up saying you died.

Added a tracker for total deaths on your character. Will add a title or something with this later - haven't fully decided.

Scythe, Vampire, and Necromancer are banned. They have kill-based mechanics that make them the top 3 classes to play. If there comes a time I rework them without kill-mechanics (and still be good), I will unban but not for the forseeable future.

On top of those 3 classes not being selectable, the soul shop / blood paragon / bone collection are disabled as well, so you cannot off-race.

Special Monsters now have 1.5x stats, 1.3x Attributes (Weapon/Spell/Armor class) and have a 3.5% scaling factor based on the mobs IC. Brute and Colossus have 2x the Health.

The scaling factor means specials slowly get stronger the strong you get as well, so they stay deadly throughout the run.

Removed T4 specials from Enigma.

Due to needing more vitality for the mode, I disabled the gear/stat error message you get when stats and gear do not align.

Added a level cap to estate (this will apply to all modes next round). Aim is to slow down estate boosting, but not too terribly. Each TH level is 0 / 0 / 400 / 700 / 1,000 / 2,000 / 3,000 / 4,500 / 6,000.

Added /highhcim and /highHcimAcc commands.

Other Changes:

Fixed issue where /calog command was not clearing between rounds, displaying bad info.

Moved the necro summon information to a new command - /necro. /myth tells you about the command in its place.

Fixed soul shop requiring 45,000 souls but only taking 10,000


22nd February, 2025

New game mode: Hardcore Ironman!

I forgot to disable the selection, so just going to release the mode in BETA. This means the mode itself is fully playable, but additional features I had in store before I released it aren't finished, such as an eternal leaderboard system among other things. Details are found on the games mode page on character selection, the the jist is here:

* 1 life only

All BT 50% reduced with nothing increasing it at all.

Same restrictions as a regular ironman

Full list found here


21st February, 2025

Round Reset!

Don't have any changes for this round, as I haven't made the time to work on shimlar since the holidays. I am working a hardcore ironman mode though with some nice leaderboard changes too (subject to change).